Update, January 20th
Three more games (and two soundtracks) have been added to the bundle if you beat the average ($5.38 as of this writing):
Hoard [PC] [pay above average to unlock]
Released: Apr 4, 2011 by Big Sandwich Games, Inc.
Strike Suit Zero [PC] [+soundtrack, pay above average to unlock]
Released: Jan 23, 2013 by Born Ready Games
Toki Tori 2 + [PC] [+soundtrack, pay above average to unlock]
Released: Jul 11, 2013 by Two Tribes
I’ve played quite a bit of multiplayer HOARD on PS3 (great for 3 player) and Toki Tori 2+ on WiiU. Recommend both.
This bundle is only available for another 13 hours.
Continue reading “Humble Indie Bundle 10 (Update)” »
Sony’s leading the next-gen console charge with the PS4 on November 15th. Microsoft will follow with XBox One a week later, on November 22nd. Their marketing departments are, no doubt, firing on all cylinders.
They’re both enjoyable and notably similar: a montage of high-budget, live action, game-related scenes strung together with a music track. But Microsoft’s is a much better commercial because it uses an extra 30 seconds and actually shows people using the console in new ways and shows game footage. Sony’s commercial could be for any console, any set of games, movie, or anything – it simply ends with “Greatness Awaits,” a release date and the PS4 logo. Confident, sure, but not informative at all to the average consumer.
Published: June 2012, North America
Publisher: 2K Games
Developer: Yager Development (single player), Darkside Game Studios (multiplayer)
8/10 – Unique narrative, setting, and refreshing commentary within a very functional cover-based shooter.
Continue reading “Review: Spec Ops: The Line” »
First of all, there were many great looking cross-platform titles, and even cross-generation.
Metal Gear Solid 5
Battlefield 4, Dragon Age 3, Rayman Legends, The Division, Watchdogs, Destiny, Witcher 3, Dark Souls 2
I already wrote about exclusives by the first parties: Microsoft, Sony, and Nintendo.
My take-away message is that XBox One will have lots of great games, but PS4 will be $100 cheaper and have a lot of its own great games Continue reading “E3 2013 Impressions and XBox 180” »
Nintendo didn’t have the standard E3 press conference, but had a pre-recorded Nintendo Direct video and game demos at the show. 3rd party support appears to be recoiling from Wii U development, but I’ll be honest, I want pretty much every Nintendo game they showcased. And while I’m being honest, full disclosure, I’m a bit of a Nintendo fanboy.
Nintendo showed all the games they said they would and had one new game reveal, but lets go through these chronologically.
Continue reading “Nintendo E3 2013” »
Sony’s conference started kind of slowly and generally had much more talking than was necessary. They finally revealed the appearance of the PlayStation 4 console, a modern looking, slanted box; not nearly as large as the XBox One and it can be placed vertically – I like it. There weren’t nearly as many games as in the Microsoft conference. A new game, The Order: 1886 was teased; a Victorian Steam-punk setting with …werewolves? Yes, please. inFAMOUS Second Son looks good and I’m sure Killzone: Shadow Fall will be a competent and pretty shooter and Knack looks decent. But nothing I saw made me think I must have “Next Gen” on day one (though that remains a strong possibility, regardless).
At one point, Sony had a bunch of indie developers each on their own piece of stage playing their game. It’s always great to see love for the little guys. The games that stood out to me were Mercenary Kings, Octodad: Dadliest Catch, Outlast, and Galak-Z. And, of course, Transistor.
Sony’s big announcement, ironically, wasn’t games or the form factor of their new system, but Continue reading “Sony E3 2013” »
Microsoft started things out exactly how they said they would: games. Lots of games for the XBox One were shown, many exclusive (thanks to deep pockets), and many look very promising. It was a really strong showing overall, but I was particularly impressed with Titanfall.
I also have a soft spot for Killer Instinct, and both Quantum Break and Project Spark look intriguing.
The XBox One will be available in November for $499. The high price point was expected as the new, more powerful Kinect is included. It would be interesting to learn if Microsoft is selling units at a loss and how much of one.
Microsoft didn’t comment further on their controversial online requirements, which makes them all the more likely to be set in stone.
Platform: Wii U
Published: Nov 18 2012, North America
Publisher: Tomorrow Corporation
Developer: Tomorrow Corporation
3/10 – Little Inferno is an interesting fireplace simulator, a great interactive screensaver, but a terrible game. ♪ Little Inferno just (not) for me. ♪
Continue reading “Review: Little Inferno (Wii U)” »
[ Read the Gameplay Tips ]
Platform: Wii U
Published: Nov 18 2012, North America
Publisher: Shin’en Multimedia
Developer: Shin’en Multimedia
9/10 – If you enjoy twin stick shooters, you will love Nano Assault Neo. It’s only $10. Get it now.
Continue reading “Review: Nano Assault Neo (Wii U)” »
Platforms: PS3, XBox360, Windows, OSX
Platforms Played: PS3
Developer: Ubisoft Montreal
7/10 – A unique blend of platforming, timing, exploration, and beautiful visuals.
Flow of movement is paramount to this game, and that is when Prince of Persia is at its best: you feel like an agile bad-ass, wall-running, swinging on rings like a monkey, flying through the air, running up walls, and generally gliding effortlessly over the landscape and obstacles. Some timing is required for the correct buttons but it’s fairly forgiving, it’s almost like a platforming rhythm game with some adventure thrown in. It’s quite unique, and when things are going well, it’s very satisfying.
Continue reading “Review: Prince of Persia (PS3)” »